At Higher Levels. Dangerous Sorcery applies a status bonus to damage, so all the damage sent to a single target is combined before adding Dangerous Sorcery's bonus. You create three glowing darts of magical force. #6. Objects are not damaged by the spell. Maybe it's pretty well known at this point, but I've just discovered the power of the humble Magic Missile. But if you just have persistent and nothing else that boosts dc, there is no point in using it. ago. Using a magical weapon to attack an incorporeal does not involve a miss chance anymore. Wand of Manifold Missile: 1 missile per action. Magical lineage because--why not have toppling magic missiles at 1st level. Snowball will eventually get outpaced by better damage spells, but Magic Missile will always have utility against high touch AC foes, and incorporeal foes. Two max powered Magic Missiles take out 25-35% of an APL+3 creature's HP, never miss, never get resisted, have decent range. ". Magic Missile. Aasimar -> Nephilim (theory) Potentially all outer plane scions will be called Nephilim; Source: Pathfinder GM Core. For an auto-hit power, that doesn't matter - the Magic Missile hits. Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. You choose the target for each missile. Physical Description. This spell wins fights, at least the fights that matter. Magic Missile. If you have 1 drow, 4 missiles, 4 missiles to the one drow, roll once only. Total newb here, to both Roll20 and coding! ;) A teammate showed me how to do macros in general, and while this works for a given level of magic missile: /em casts Magic Missile at Lvl 1! [ [1d4 + 1]] [ [1d4 + 1]] [ [1d4 + 1]] I have to create one macro button for each level. So Golem Anti-Magic reads: A golem is immune to spells and magical abilities other than its own, but each type of golem is affected by a few types of magic in special ways. It automatically hits and deals 1d4+1 force damage. Level 3: Toppling Spell. 5 Ruleset. MM: each missile does 1d4+1 force dmg, 2 missiles at lvl 3, 3 at 5, 4 at 7, and 5 at 9. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. The shield has no armor check penalty or arcane spell failure chance. But adding additional actions, or heightening the spell adds additional missiles. The magus archetype card caster special ability harrowed spellstrike says that the touch or ranged spell that's to be invested into the thrown weapon "must target a single creature, and the spell’s range changes to match the thrown weapon's range increment. Magical Lineage Trait allows Intensify for free on chosen spell. Subscribing greatly boosts our channel visibility and is as easy as clicking your mouse or tapping your phone. These images remain in your space and move with you, mimicking your movements, sounds, and actions exactly. Readying an arrow is, indeed, considered the best way to disrupt casters. Inanimate objects are not damaged by the spell. ago. So for Magic Missile specifically casting it for 3 actions at 2nd would the bonus damage apple to each individual missile cast, so 2d4+2+8; 2d4+2+8; 2d4+2+8?. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. As the damage dice of the spell never actually increases, I would have to say you can't have an Intensified Magic. And spending three actions when you cast this spell = three missles = (1d4+1)*3. You choose the target for each missile. Game Rules. They can be used once per day, but can be overcharged to attempt to cast them again at great risk. Prerequisite (s): 6th-level arcane archer. Targets up to five creatures, no two of which can be more than 15 ft. Pathfinder Adventure Path, Lost Omens, Maps, Rulebook, Starfinder Roleplaying Game Subscriber . Pathfinder is a tabletop RPG based off of the 3. So Maximized (+3) on Magic Missile is legal. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. I would think that a 15th level wizard throwing an intense magic missile would be able to launch the standard 5 for 9th caster level, and increase the progression to 14th level: adding a missile for 11th, and 13th. Hey friends. If each 2 levels were to increase damage by 50%, as to keep up with Empower, a 9th level version of MM should average 17. At the same time a lot of NPCs will utilize tactics such as "fights until X HP value, then flees or surrenders if unable to flee". DESCRIPTION. 1d20 cs> 15, on a 15-20, etc. My favored class option as a Kobold Sorcerer simply says "Add +1/2 point of the chosen energy damage to spells. Pathfinder is a tabletop RPG based off of the 3. mirror image: When mirror image is cast, 1d4 images plus one image per three caster levels (maximum eight images total) are created. 3: empowered. Intense Spell: Quote: Benefit: An intensified spell increases the maximum number of damage dice by 5 levels. No, force is not an energy type. graystone. A construct is a creature and animate. Spell Resistance When Spell Resistance Applies Targeted Spells: Spell resistance applies if the spell is targeted at the creature. It also helped that magic missile was easily the most complained about wizard power IME (with scorching burst being second), with little to go for it other than it being a ranged basic attack. A brooch can absorb up to 101 points of damage from magic missiles before it. Wand of Manifold Missiles Item 5+. Magic Missile allows the caster to use either one, two, or three actions to fire off multiple missiles; can they use one action to fire one missile, evaluate the result, and then choose to use a second action to fire another. . Well, in these cases it does a better job of stopping the use of magic missile against the caster. Basically, you get 1 missile per action you spend casting the spell. Aura faint abjuration; CL 1st; Slot neck; Price 1,500 gp; Weight —. For each component you add, increase the number of missiles you shoot by one. 6 points of damage when cast by a sufficiently high-level caster. The energy types are associated with the standard elements and planes, (electricity, cold, fire, acid, and then sonic) Force is a descriptor but not an energy type. 5 damage per cast. ago. * You can auto-hit a hidden target because of the "automatic hit" part of the spell. Pathfinder Adventure, Pathfinder Accessories, Rulebook Subscriber. You send a dart of force streaking toward a creature that you can see. ) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. 1st level feats are Toppling Spell and Spontaneous Metafocus (Magic Missile). Magic Missile is a Evocation Spell in Pathfinder: Wrath of the Righteous. The shield cantrip can reduce magic missile damage if precast, "Unlike a normal Shield Block, you can use the spell’s reaction against the magic missile spell. Magic Missile. (This also helps the user unroll the scroll quickly. Each dart hits a creature of your choice that you can see within range. If the spell affecting you deals damage, the DC is 10 + the damage taken + the level of the spell you're casting. Human Bonus: Spell Specialisation (Magic Missile) Level 1: Varisian Tattoo (Evocation) Traits: Gifted Adept (Magic Missile) Student of Philosophy (to have something to do during the talky bits) So, at level 1 you have increased your caster level for magic missile to 5 and are shooting 3d4+3 damage per missile. Magic Missile H: Pelt creatures with unerring bolts of magical force. Magic Missile is a magical effect, and is not a fire effect, therefor is not affected by. Specific parts of a creature can't be singled out. It is usually topped with a glistening gem or orb that burns from within with a flickering red light. The damage averages to 12. Additionally, all enemies in 5 feet of the spell targets are dealt 2 damage per die rolled of the original spell. Augmented (4th): If you expend two uses of mythic power, the spell creates double the normal number of missiles (affecting up to 10 creatures), its range increases to line. Pathfinder 1e has vestiges of this in the 'if you are damaged while casting' - but outside of a very few specific spells when does that happen?. apart. Mirror image only interacts with effects that require an attack roll. Or else sleep is a good one to start with. This spell functions as lesser magic missile storm except it creates 1 force missile per caster level (to a maximum of 20 missiles) and the damage dealt per missile increases to 1d8+1 force damage. Magic Missile is a Lvl 1 from the Evocation school. 5 feet is 4. What if I cast a magic missile that throws 5 magic missiles, and there is an enemy. Magic missile allows you to make up to five trip attempts as a second level spell, which can do a lot of good things for your melee allies. 5 * (1. Add the +INT/CHA to each hit, and it will do an average of 21+15=36 damage at level 10, if you took both ASIs. However, there is an exception for spells that deal slashing, piercing, or bludgeoning damage, in which cases that damage is affected by DR just like weapon damage. Same for cantrips, where a heightened cantrip with a +1 die/spell level entry would be doing 10 dice of damage at (character) level 20. Aug 21, 2003. " Since magic missile doesn't mention an exception, I'd say it still requires it. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Having said that I'd have to partially agree with Merak. A CL9 wand of magic missile costs 6,750gp, requires being held, requires spellcasting knowledge or UMD, and only has 50. Magical attacks ignore DR but not hardness. Also since it is one action and equivalent to the one action magic missile you. It automatically hits and deals 1d4+1 force damage. Most wands are wood, but some are bone. The mirror image spell has no effect on magic missile, which doesn't. Activate Cast a Spell Frequency once per day, plus overcharge; Effect You cast magic missile of the indicated level. I would recommend using Hellfire Ray (6) over Disintegrate (6) because the latter only applies sneak attack one time and has a chance of destroying items carried by. Having trouble with Magic Missile. DESCRIPTION. A 5th level magic missile has three missiles for each action, so three single-action casts spread on three targets with a +10 bonus from unleash would be 11-14 damage per target per missile (the d4 doesn't matter much anymore), for 99 minimum basically guaranteed damage in that turn. For Magic Missile in particular, Empowered Metamagic (I believe) is good as it upcasts the spell to a higher slot (to use a 5e term). . Incorporeal creatures take full damage from other incorporeal creatures and effects, as well as all force effects. Skills: Disable Device 4 ranks, Escape Artist 4 ranks, Knowledge (arcana) 4 ranks. It's updated regularly so the magic missile info should be in there. Mythic rules are generally not allowed unless you are participating in a mythic game though. 5’s Duskblade, the Magus is a medium-armored hybrid martial caster. One enemy creature within medium range. Sundakan wrote:Cold A missile of this energy type deals +1 point of damage per die. The negative level is contingent on damage; thus, it is negated. " PRD paizo, Magic, Concentration wrote: Spell: If you are affected by a spell while attempting to cast a spell of your own, you must make a concentration check or lose the spell you are casting. Magic Missile is good to keep around for the auto-hit and force damage, but I would probably drop it by level 7, maybe 9 at the latest. ". Same avg damage, but lower level. Intensified spell basically adds 5 to the caster ceiling for a spell. Magic Missile: It automatically hits and deals 1d4+1 force damage. You choose to use greater dispel magic in one of three ways: a targeted dispel, area dispel, or a counterspell:at lower levels such as these, you may consider making a wondrous item instead. Stack as much primary casting stat as possible (spells/day). Apr 3, 2021, 03:12 pm. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. So, a glitterdust spell (2nd level) heightened to be a 6th level spell increases the spell slot required for glitterdust by 4. Having re-read the hidden condition, it specifically states that to target a creature that is hidden you have to succeed at a DC 11 flat check to target that creature or the attack, spell, or other effect fails to affect it. This is also supported by Jeremy Crawford:. A staff of power is a potent magic item with varied offensive and defensive abilities, carved from magically hardened wood. ago. For scorching ray it gets an extra ray per 4 levels, 3rd - 7th - 11th and 15th with intensify spell. The punchline is in the level scaling. Spells come in two types: arcane (cast by bards, sorcerers, and wizards) and divine (cast by clerics, druids, and experienced paladins and. Average damage goes from 4. For instance, a scroll of magic missile (1st level) can be used to cast the 1st-level version of magic missile, but not a magic missile heightened to 2nd level. Not SUPER broken, since the damage caps at +5 per missile, but it's enough to make Magic Missile seriously contend with spells like Disintegrate for single target damage. You will get to 9+ casts per rest. 5e, but it is not a thing in pathfinder due to the trip FAQ. Magic missile is a PC killer, but only when spammed as a single action spell. May 15, 2015, 06:35 pm. Still, even if they ran the math correctly here the max output of MM with Bolster under the current text would let each MM spell do 60 damage total at a minimum along with a total of 50 AOE damage. Balance wise. Pathfinder is a tabletop RPG based off of the 3. This allows you to spontaneously cast 1 spell (and you pick Magic Missile) and apply metamagics to it without increasing the cast time by. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. 5 to 7 per missile. I would love to hear from you guys who played the game for far longer than me which spells you found to be a good candidate for this most precious little metamagic. e. If you shoot multiple missiles, you can have them strike a single creature or several creatures. At 9th caster level, MM averages 17. You must actually have sufficient caster levels to surpass the maximum in order to benefit from this feat. A magic missile spell that was a touch attack would be thematically similar to Manyshot. Yes, the bonus would apply to spells, since it doesn't specify weapon damage rolls, but it would be +1 to the whole spell, and not each individual missile. In addition to this mundane task, it can absorb magic missiles of the sort generated by the spell or spell-like ability. School evocation [force]; Level magus 6, psychic 6, sorcerer/wizard 6. The spell magic missile is one of Pathfinder's most iconic elements, a favored staple of many arcane spellcasters and an example of raw magical force. Weight. Magic missile is unique because it specifically says "It automatically hits. The force missile deals 1d4 points of damage plus the damage from your intense spells evocation power. Prerequisites: Dex 13, Shield Focus. Their signature feature, Spellstrike, allows you to deliver spells at the end of a weapon, combining the damage of your weapon with the damage of a spell. * You can auto-hit a hidden target because of the "automatic hit" part of the spell. It was an arena fight (The only reason why we didn't party wipe), And the vast majority of damage within the fight was from magic missile. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Here's what the Incorporeal entry has to say on the matter: Incorporeal (Ex) wrote: An incorporeal creature has no physical body. Other edits I caught: Magic Missile is an ES option (up to 2a, target); Ash Cloud is a 3a spell and thus not an option for spellstrike; Blazing Dive is not an option (no target, and emanation); Frigid Flurry is an ES option (2a, line), and I would include it. A dart deals 1d4 + 1 force damage to its target. Magic missle is a force spell. I don't think this is true if Empower doesn't multiply the +1 part of 1d4+1, which if I remember correctly it's specifically stated not to do for Pathfinder. My Homebrew Collection. TrizzlWizzl. Level 3 Improved Initiative feat. Schoolevocation[force]; Levelmagus6, psychic6, sorcerer/wizard6. a glove capable of casting magic missile at minimum level would cost 2000 for five charges a day (that you don't charge). At will, the wielder can use the staff to cast magic missile, creating two such missiles. Toppling metamagic + Magic Missle. Only sorcerer has access to metamagic, however. Any spell of 3rd level or lower on the target ends. Thanx. Special: Sneak attack +2d6. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. So if all 4 of you spend subsequent turns making tri-action casts of level 3 magic missile (+1 missile per action) then that's 16 base missiles (from wands) + ( 6 (from 3 action level 3 MM) * 4 (party members)) = 30 magic missiles per turn. The disk also provides a +4 shield bonus to AC. In pathfinder a sneak attack requires an attack roll. Heightened (+2) You shoot one additional missile with each action you spend. 5 Ruleset of Dungeons and Dragons. With the skill feat Trick Magic Item you can activate scrolls and wands you can't even cast. To answer the question of magic missile vs. If you hit someone 3 times, it will do 6d4+6+8. This appears to be a piece of silver or gold jewelry used to fasten a cloak or cape. Showcase them and energy admixture those bad boys up to 2d4 apiece. This section describes what you need to think about when designing balanced, playable spells for your campaign. 5 damage to a single target vs around 20 damage to the entire party!). Coda. A duplicate can be destroyed only by an attack that hits it. a Mythic Magic Missile, especially when Augmented at Tier 4, can be pretty brutal. gg/pathfinder2e or f. magic missile because it is neither a Fire effect nor does it require an attack roll, as I noted above. " Now, we can argue whether that is exhaustive or only applies with respect to attack rolls, but neither is clear by the text. Metamagic is your friend. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. My ruling leans this way: Attacker casts Magic Missile and aims all three at the target (who has already cast Mirror Image). A magic missile does 1d4+1 damage. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. 95! Note: The download file is VERY LARGE so it may take some time to download. "Restrictions are GOOD in Pathfinder 2e" - I've had players coming from D&D 5th Edition who want to homebrew Pathfinder 2e rules that cost you an action to move, raise a shield, and do other things. Spells can be used for both dealing damage to Enemies , inflict Status Ailments or to buff Characters . You sir are correct, this thread has gone off topic. 05. If the spell does not normally allow a save, the target can attempt a Fortitude save to. Well a wand of magic missle usually costs 750 gp, this would cost 4500 minimum, 2250 to craft (more if you want more missles). . That is an opinion call, and has no bearing on pathfinder society games -. A bolt of a chosen energy type (acid, cold, electricity, fire, or sonic) blasts from your fingertips and with a successful ranged touch attack deals 1d6+1 points of the chosen energy type of damage. Pathfinder: Wrath of the Righteous - Enhanced Edition. . Shield spell wrote: Shield creates an invisible shield of force that hovers in front of you. Maximized + Empowered magic missile at level 9 does 35 damage total to a target. The higher maximum damage improves the effectiveness of. You can choose to spend one, two, or three actions, with each action representing a missle you shoot. How do i be the best at magic missile. For each additional action you use when casting the spell, increase the number of missiles you shoot by one, to a maximum of three missiles for 3 actions. Force Missile Mage build. Tumbling + Magic Missile is a second-level spell, and you can't cast it at first level. Intense Spells (Su): Whenever you cast an evocation spell that deals hit point damage, add 1/2 your wizard level to the damage (minimum +1). Other than that, metamagic to buff it (empowered/maximized). Hope some of that helps. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Magic Missile. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Kytons have the Evil and Lawful alignment subtypes, so their weapons bypass DR/Evil and DR/Lawful. A wand of hold person is usable by either, regardless of who crafted it (2nd level for cleric, 3rd for wizard). Sometimes just the knowledge of a defense provides a. . Wrath of the Righterous. Specific parts of a creature can’t be singled out. Which takes the list of damaging spells, for instance, and. Force Missile ( Sp) As a standard action you can unleash a force missile that automatically strikes a foe, as magic missile. ;. Toppling Magic Missile when enemy has the beatsticks, or worse, rogues around him? Just turned the last stand into a piranha feeding frenzy. Drops from Tartuccio in Old Sycamore Caves. As an action, a person holding the wand can expend one or more charges to cast Magic Missile. For example, if you're level 5, you'd usually want to cast it with 3 missiles to do more damage, but you can cast it with one or two if you wish (i. A dart deals 1d4 + 1 force damage to its target. . However you may be able to convince your GM that since the separate special entry "charged (50 charges)" costs 1/2 base price, you could make an unlimited use spell trigger item for spell level x caster. Explorer. This will allow him to transform into a one-eyed. Based on how the shield spell is written, any magic missiles targeting the wizard would not do any damage. You send a dart of force streaking toward a creature that you can see. Downrunner. Duration concentration Saving Throw none; Spell Resistance. r/Pathfinder. Empowered would be 1d4+1d2+3 per missile. No other or better reason than that. Though if anyone has compelling arguments as to why I should give up different schools, I'll listen. Rays, orbs, etc all follow the same rules. The porters aren't much of a wall since they don't have AoO or anything. If you have a build that can already increase dc, persistent works well. In the combat section for the pathfinder srd for casting ranged touch attacks, casting the spell and using the ranged touch attack are stated to be the same action and are not. Currently, ray builds do the most damage per turn; ~800+ damage per turn, if you get a crit it gets to over 1,5k and you can do them on basically any class that has access to hellfire ray. Introduction. Here is the relevant section from the description of the mirror image spell: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments. One enemy creature within medium range. a mage that specializes in using force damage or effect spells. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. It's kind of a cool idea and I'd be interested to hear from some of the Pathfinder veterans on this sub who would probably. The only constructs with a hardness are animated objects (at least in the DMG), using slightly different rules than DR. 00 for just $39. . Quantum Steve wrote: Better to empower a magic missile, more bang for your buck. 10. Scroll of Magic Missile is a Scroll in Pathfinder: Wrath of the Righteous . 3d4+3 in total. Those wands of quickened magic missile would sell like crazy!! Again, the cost IS greater, not monetarily for the empowered fireball wand, but for the fact that the creater now has to expend 2 precious feats to make this item, when they could be putting that money towards a useful item. +1 per target is reasonable - the same sort of result you would get with a Fireball. Spells: A force missile mage continues training in magic as he gains levels. Toppling Spell: If you like force spells like Magic Missile or X Hand, this can be a nice trick. From creating a wisp of light to causing the ground itself to shatter and break, spells are a source of immense power. Pathfinder Lead Designer Logan Bonner drops by to answer community questions! In this edition we discuss the Dangerous Sorcery feat and how it interacts wit. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. After many runs through the BTSL DLC, I've discovered that a dragon disciple specializing in acidic toppling magic missiles is super fun, but it really clicked once I bought an amulet off John Honestman: The Necklace of Magic Missile Mastery. 5, the plus 1 pushes that to 3. All etherealness does is put you into the Border Ethereal, and its details restate the DMG — it doesn't somehow create a unique, different physics paradigm for just the spell user. The spawn of Rovagug had 20 elemental resistant, which expanded. Magic Missile, Mastered (3PP). One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. You send a dart of. While this is totally a useful option in its repertoire, this guide will show that the biggest power still lies in the Wizard chassis, as well as the improved blasting capabilities, with spells like fireball. A missile of magical energy darts forth from your fingertip and strikes its target, dealing 1d4+1 points of force damage. It automatically hits and deals 1d4+1 force damage. So, I had a rather trying party engagement last night against a group of casters last night. A typical wand is 6 inches to 12 inches long and about ¼ inch thick, and often weighs no more than 1 ounce. A combined max damage 6th level Magic Missile would do 8 (4+1)=40; 40/2=DC20. EFFECT. The missiles created by the mythic magic missile spell "bypass the shield spell and similar effects that block the non-mythic version of this spell," but the brooch of shielding, despite the name and despite using the spell shield in its construction, does not, technically, block the missiles from a magic. Normal Magic Missile would be 1d4+2 thanks to bloodline stuff. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Each wand holds a spell of a certain level, determined when the wand is created. Spells with OGL-sourced names (such as magic missile) renamed. ago. Each dart hits a creature of your choice that you can see within range. Spellcaster heavy party would eat up Piercing spells. The missile strikes unerringly, even if the target is in melee combat, so long as it has less than total cover or total concealment. Spell Perfection allows free Quicken at higher levels. WAND. As a standard action and by expending 3 charges, the staff allows the use of the magic missile spell. My groups have always played with the assumption that magic missile cannot target the images of a mirror image spell. 0+ (Verified 0. Magic Missile is a Spell in Pathfinder: Kingmaker. Cody casts shapechange from a scroll with Extended Spell (trying again if he fails the check, 50% chance; attuning to a Luck Blade and/or acquiring the Lucky feat from a special trainer increase the save significantly). Usage held in 1 hand; Bulk L. Magic Missile. Mage Armor H: Ward yourself with magical armor. Dazing spell + fireball. Spells that require an attack roll (ranged touch) generally are not subject to spell resistance, which is a huge factor later on. 5 Ruleset of Dungeons and Dragons. 83K Members. However, in exchange for this exceptional martial capability. 87 RTX 3090 graphics cards lined up. FAQ. PRD Home / Mythic Spell Index / Magic Missle. The Magic Missile spell (PHB p. The easiest way to come up with a price is to compare the new item to an item that is already priced, using that price as a guide. I see three rulings: * You can't target a hidden creature with magic missile, because the spell specifically requires you to see the target. The spell on a scroll can be cast only once, and the scroll is destroyed as part of the casting. ) This spell is cast in addition to the force missile. Lowest 1 of 3d20 +3 is 9 or below 2/3s of the time.